Party System Changes 组队系统优化
Party system will be changed. 更新组队系统。
Dungeon type selection button will be added when you register a party.
组队页面新增副本种类选择按钮。

Bottom menu will change based on the dungeon type. 系统根据副本种类自动切换菜单。
Party will be created based on the current epic quest when you select Scenario Dungeon.
剧情副本的组队:需根据当前正在进行中的史诗任务进行组队。
Area Adventure Mode will create party based on the current area.
循环副本的组队:需在当前所在循环副本区域内进行组队。
Some UI for party search will be changed as the Scenario and Area Mode Adventure has been added.
在新增剧情副本、轮回副本的同时,还将对组队UI进行部分更改。
Area/Dungeon selection menu will be removed. 删除原区域/副本选择按钮。
Current Channel Information and Scenario/Area Adventure/Normal Dungeon tab will be added. For special dungeons like Valley of Fallen Souls and Dimensional Rupture, dungeon tab will be provided first.
新增当前频道信息与剧情/轮回/普通副本页签,“亡者峡谷”、“异次元裂缝”等特殊副本会优先提供普通副本页签。
Current Scenario Dungeon’s area and quest progression will be displayed at the top.
在UI上方显示当前剧情副本的区域信息及任务完成度。
You can check the Scenario Progression of Party Leader in the Party Listings.
-在组队目录中添加剧情副本进展信息,将队长的任务完成度默认为整体团队进度。
Parties that are on the same scenario or are ahead you are shown in yellow.
用黄色字体突出与队长任务完成情况相同或进展更快的队员相关信息。

While in a Scenario or Area Adventure Mode party, you cannot select a normal dungeon list.
玩家在剧情、循环副本中进行组队时无法同时对普通副本目录选项进行操作。
When you create a party using the character’s ‘Party Invite’ menu, a ‘Normal Dungeon’ party will be created.
玩家通过“邀请组队”菜单创建队伍时系统将默认为“普通副本”,并创建“普通副本队”。
Party members will follow the party leader’s quest when playing in a party in Scenario Dungeons.
组队刷剧情副本时同队全员将以队长的任务完成度默认为整体团队进度。
If the quest of the party members and the party leader is different 队长与队员的任务进度不同:
Party Leader’s quest will be shown as an epic quest. 系统将队长的当前任务默认为主线任务。
Party member’s ques twill be shown as a shared quest. 其他队员当前正在进行中的任务统一显示为共享任务。
Scenario Dungeon progress will be shown as party leader’s epic quest progress.
剧情副本进度会以“队长的史诗任务完成度”显示。
Quest Dialogue will be synced with the quest dialogue on the party leader’s screen.
团队任务的内置对话均以队长角色为准,队员UI同步显示队长与NPC之间的对话。
If the party leader skips the dialogue, party members will also skip the dialogue.
例如,无论队长选择进行对话还是点击skip,其操作将被同步到其他队员的对话UI。
Until the party leader has fully read the dialogue or skipped it, party members will remain still.
当系统输出活动相关台词时,在队长完成操作之前,其他队员的对话UI将保持当前对话状态。
You will automatically be able to move after some time has passed.
超过一定时间后,上述静止状态将被自动解除。
If the quest of the party members and the party leader is the same
队长与队员的任务进度相同:
Quests of party members and the leader will all show as epic quests.
队长、队员将以各自的当前任务作为团队主线任务。
Quest dialogue will not be synced with others and you will all have separate dialogues.
团队任务的内置对话将根据队长、队员的角色身份进行差异化输出。
Even if the party leader has fully read the dialogue, you will not be able to move if a party member has not read the dialogue.
在全员确认完成对话之前,全员的对话UI将保持当前对话状态。
You will automatically be able to move after some time has passed.
超过一定时间后,上述静止状态将被自动解除。
Party Convenience Improvements 快速组队系统优化
A multi quick party selection function will be added. You can now select multiple dungeons from the dungeon selection screen.
新增快速组队挑战多个地下城攻略。
After selecting quick party dungeons, you will be moved to the town while you are waiting.
选择完后,将返回城镇进行等待。
Once the matching has been completed, you will automatically be moved to the dungeon after a short waiting period.
匹配完成后,将自动移动到地下城。
The [Quick Party Start] button of the map selection screen will be changed to [Recruit Quick Party] button.
Quick Party Start按钮更改为Recruit Quick Party按钮。







